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Shared Circles including Brian Tomlinson (DarthLukan)

Shared Circles are not available on Google+ anymore, but you can find them still here.

The Google+ Collections of Brian Tomlinson (DarthLukan)

Activity

Average numbers for the latest posts (max. 50 posts, posted within the last 4 weeks)

1
comments per post
0
reshares per post
5
+1's per post

352
characters per posting

Top posts in the last 50 posts

Most comments: 17

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2015-11-26 15:28:48 (17 comments; 1 reshares; 6 +1s)Open 

Confirmed that ARCH LINUX IS BACK DOORED

Most reshares: 2

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2016-01-11 06:11:29 (1 comments; 2 reshares; 4 +1s)Open 

HAHAHAHAHAHAHA!

+Nery Greenwolf - The meme is evolving, perfectly.

Most plusones: 14

2015-12-23 15:31:24 (4 comments; 0 reshares; 14 +1s)Open 

My residency renewal approval letter came in the mail today! I continue to be a legal Norwegian resident. Now I just have to wait for my new residency card to arrive :)

Latest 50 posts

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2016-02-06 17:46:14 (0 comments; 0 reshares; 3 +1s)Open 

3 years ago I was exploring Stavanger, then I drank things. Google reminded me therefore it must be shareworthy. ;P

3 years ago I was exploring Stavanger, then I drank things. Google reminded me therefore it must be shareworthy. ;P___

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2016-01-29 14:54:10 (2 comments; 0 reshares; 2 +1s)Open 

Google Play Music really needs to get the studio / non-live album version of this song in their repository. How on earth do people willingly put up with live albums? All the clapping and people commenting? That doesn't bother them?

Google Play Music really needs to get the studio / non-live album version of this song in their repository. How on earth do people willingly put up with live albums? All the clapping and people commenting? That doesn't bother them?___

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2016-01-28 21:55:33 (1 comments; 0 reshares; 7 +1s)Open 

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Bravo!___HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

2016-01-27 16:09:17 (0 comments; 0 reshares; 5 +1s)Open 

One thing about recently becoming the "go-to-guy" for all things Android development at the office: I'm put in situations where I must learn different things that I may not have thought to learn if left to my own devices.

:)

One thing about recently becoming the "go-to-guy" for all things Android development at the office: I'm put in situations where I must learn different things that I may not have thought to learn if left to my own devices.

:)___

2016-01-26 05:55:16 (4 comments; 0 reshares; 5 +1s)Open 

Regarding my last post: here's that link I mentioned :)

Again, don't expect much. It's just a simple thing.

Regarding my last post: here's that link I mentioned :)

Again, don't expect much. It's just a simple thing.___

2016-01-25 21:18:55 (0 comments; 0 reshares; 4 +1s)Open 

For the last two work days I've been writing an Android application to demo for a client. Naturally, that got me in the swing of things with regard to Android development and I remembered how my very first Android app hasn't seen any love in a long time. In fact, it was such a long time ago that I I went through two computer changes and lost my old Apk signing key!

I decided to start from scratch and after a couple of hours have a completely new version of Art of War Quotes for Android. The old code repos have been flushed (both were in a broken state anyways) and a new one that I can actually maintain has been created.

Notable differences for this version (which is still waiting on Google's servers to update):

1. The book is no longer stored locally and then split into an array at load time. It now uses my server's JSON endpoint to get quotes.
2. It... more »

For the last two work days I've been writing an Android application to demo for a client. Naturally, that got me in the swing of things with regard to Android development and I remembered how my very first Android app hasn't seen any love in a long time. In fact, it was such a long time ago that I I went through two computer changes and lost my old Apk signing key!

I decided to start from scratch and after a couple of hours have a completely new version of Art of War Quotes for Android. The old code repos have been flushed (both were in a broken state anyways) and a new one that I can actually maintain has been created.

Notable differences for this version (which is still waiting on Google's servers to update):

1. The book is no longer stored locally and then split into an array at load time. It now uses my server's JSON endpoint to get quotes.
2. It uses Google's latest Material UI elements.
3. No more "Toast" messages, there's an actual dialog now :P

Yeah, not much when you think about it, but really, what do you expect from an app that is meant to present random quotes from a book? If it weren't dead-simple, it would be trying to do too much :)

Once Google Play's servers are updated, I'll post a link.

NOTE: The old version on Google Play is deprecated and won't be maintained anymore. Maybe it will become a collector's item? :P___

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2016-01-24 18:47:39 (0 comments; 0 reshares; 5 +1s)Open 

Still a better love story than Twilight.

Still a better love story than Twilight.___

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2016-01-21 18:16:20 (1 comments; 0 reshares; 6 +1s)Open 

When I find that Rust has something that put a stop to the completion of a project started in another language...

Now to see if it can handle that one other case that the project needs.

(I'm intentionally being vague, deal with it) :P

When I find that Rust has something that put a stop to the completion of a project started in another language...

Now to see if it can handle that one other case that the project needs.

(I'm intentionally being vague, deal with it) :P___

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2016-01-20 19:35:02 (0 comments; 0 reshares; 2 +1s)Open 

Some Rust-y things.

Some Rust-y things.___

2016-01-20 19:24:27 (1 comments; 0 reshares; 4 +1s)Open 

+Ikey D went and mentioned that he preferred Rust to Go. As a Gopher, I had to check out what the hell could cause him to spew such insanity.

After a few exercises with the Programming Rust docs, I have emerged. Enlightened.

Does this mean that I think Rust > Go and am gonna go all fanboy on it? Nope, but I do see where Rust would be the better tool for a particular set of jobs compared to Go.

I will say this: Go has (a lot) less syntax, but Rust's tools are more a joy to use. Since I've been fighting with tooling for the last few weeks on various projects (not just with Go, but with C# and others as well), it's both a notable and welcome reprieve.

There goes +Ikey D, startin' shit again... :P

+Ikey D went and mentioned that he preferred Rust to Go. As a Gopher, I had to check out what the hell could cause him to spew such insanity.

After a few exercises with the Programming Rust docs, I have emerged. Enlightened.

Does this mean that I think Rust > Go and am gonna go all fanboy on it? Nope, but I do see where Rust would be the better tool for a particular set of jobs compared to Go.

I will say this: Go has (a lot) less syntax, but Rust's tools are more a joy to use. Since I've been fighting with tooling for the last few weeks on various projects (not just with Go, but with C# and others as well), it's both a notable and welcome reprieve.

There goes +Ikey D, startin' shit again... :P___

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2016-01-14 15:26:48 (0 comments; 0 reshares; 7 +1s)Open 

We need more articles like this! What a great story :)

http://www.theguardian.com/world/2016/jan/09/my-syrian-refugee-lodger-helen-pidd___We need more articles like this! What a great story :)

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2016-01-11 16:54:50 (0 comments; 0 reshares; 7 +1s)Open 

The politician we deserve, and definitely the one we need right now.

The politician we deserve, and definitely the one we need right now.___

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2016-01-11 06:11:29 (1 comments; 2 reshares; 4 +1s)Open 

HAHAHAHAHAHAHA!

+Nery Greenwolf - The meme is evolving, perfectly.

HAHAHAHAHAHAHA!

+Nery Greenwolf - The meme is evolving, perfectly.___

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2016-01-09 13:21:39 (8 comments; 1 reshares; 9 +1s)Open 

[Optimism]

An interesting article which I'll paraphrase for my non-Norwegian speaking friends (Google Translate butchers a few key points).

The director of NAV, which is kinda like the Social Security administration in the US, among other things, has some ideas on how to address asylum seekers and refugees primarily, as well as immigrants in general.

She has a five-point plan on how to handle the current influx of people to Norway that is mutually beneficial. Here it is in a nutshell:

1. Map out the competencies and education of the incoming people, and provide proper vocational counseling to direct them to work. This is something that should be happening while they are awaiting being assigned a residence in a kommune (municipality).

2. Set up a fast-track program for those with immediately usable work skills so that they can get placement... more »

[Optimism]

An interesting article which I'll paraphrase for my non-Norwegian speaking friends (Google Translate butchers a few key points).

The director of NAV, which is kinda like the Social Security administration in the US, among other things, has some ideas on how to address asylum seekers and refugees primarily, as well as immigrants in general.

She has a five-point plan on how to handle the current influx of people to Norway that is mutually beneficial. Here it is in a nutshell:

1. Map out the competencies and education of the incoming people, and provide proper vocational counseling to direct them to work. This is something that should be happening while they are awaiting being assigned a residence in a kommune (municipality).

2. Set up a fast-track program for those with immediately usable work skills so that they can get placement with an employer. For those who do not have immediately relevant skills, allow them to take part in training and education programs that will get them the skills they need to be marketable.

3. Utilize "on the job training" as a supplement to get people working (an introduction program) for those that need additional skills to be marketable.

4. The current state of language training in Norway is not great for those trying to also work. Use the workplace as a training ground for Norwegian to supplement classroom training. Classroom training on its own is not good enough for many reasons, one of which is that what you learn in class is not what is spoken. Learning the language at work means learning how to communicate with people in the way they speak, not the way they write in official documents. (More on this later)

5. The municipalities, NAV, UDI (immigration department), and other agencies need to work together to toss out the programs that they've been using that don't work, and augment the ones that do in order to be more effective.

The point of this plan is to get people working, which is beneficial for obvious reasons to them, but also for the government and Norwegian society at large. If immigrants coming in have a clear, faster path to work, then they can be happy in starting a new life, pay taxes, and breakdown the stereotypes that are common in any country where there's a negative view of immigrants as "lazy leeches", Norway included.

Personally, I like the idea and I hope they run with it, especially that 4th point. 

As many of you know, I relocated to Norway from the US 3 years ago (to the day) in order to find work. It hasn't been the easiest thing I've done in my lifetime, but it hasn't been the hardest either. The reason why it's been relatively easy for me? Let's be honest: I'm white, I'm male, I speak English, and I have education that is actually counted as valid in my now country of residence. Not everyone coming to Norway has those benefits. I think these ideas that the director of NAV has brought up will help at least a little bit to make it easier for everyone who wants to move to Norway.

Regarding that 4th point about learning Norwegian. It's really important.

One, it's rude to come to a country with a different language and expect everyone to just cater to you, putting in even a little bit of effort goes a long way toward raising people's opinions about you.

Two, it makes things a lot easier for you and everyone around you if you're at least able to understand what they write and say, even if you have to respond in a common language (sometimes I have to do this at work because my vocabulary isn't large enough or the words don't come to me as fast as they should for a conversation).

Finally, learning Norwegian has taught me a lot about how Norwegians think and how they view a healthy society. The reason why is that when asking colleagues what something means (because it sounds like it could be one thing, but is in fact another) I end up finding out about some historical context or social convention that brings about an "a ha!" moment due to now understanding some other part of Norwegian behavior. This opens up some great conversations about the differences between my native society in the US and that of Norway, which is great for both sides to understand more about each other and exist in a more harmonious fashion.

The thing with learning Norwegian in Norway is this: There are actually two languages, and many dialects. The two official languages are Bokmål ("Book language") and Nynorsk (New Norwegian). Both of these are considered "Norwegian", as are all of the different dialects (it feels like there's a new one every 500 meters). In class, you learn Bokmål, think of it like a typical "English" class in the US, where you're learning grammar and formal writing, but few actually speak the way they write outside of academic or legal circles, and even then...

In Norway, nobody "speaks" Bokmål or Nynorsk (this is what Norwegians tell me, but I have hope). Instead, they speak in dialect. I'll give an over-simplified example, the pronoun "I":

Bokmål: Jeg (Y-aye)
Nynorsk: Eg (egg)
Dialects: Jeg (Y-egg), Eg (egg), Æ ('a' as in 'cat'), E (eh), Å ("oh") ...

The list goes on. Compare that to English, where, even with different accents, the "I" used as a pronoun is always "I". This can be really confusing when you're learning Norwegian in class and then go to work and hear sometimes wildly different words. "Jeg" and "Eg" are two very different words when pronounced and yet they mean the same thing! Needless to say, there's plenty of room for confusion.

When I was first beginning to learn Norwegian, I did great in class and could hold full conversations with my instructors in Norwegian. When I stepped into the office? I had no idea what people were saying and couldn't respond appropriately and would have to use English. Thankfully, I work in tech and my colleagues at the time had excellent English skills, because otherwise we would have never been able to understand each other.

One thing we started doing which helped me out a ton, was we had "Norwegian Friday". On that day, no matter what, my colleagues would only speak to me in Norwegian, even if I had to respond in English, they would use Norwegian. If I didn't understand at all what was being said, they would try to use as much Bokmål as possible to assist.

That might sound unhelpful, but there's a reason why it worked: They spent Monday through Thursday giving me phrases, helping me understand contexts, and providing synonyms between words in dialect versus words in Bokmål and even Nynorsk. At lunch, they would speak to each other in Norwegian and every few minutes, check to see if I was understanding the topic. I would repeat back what I could extrapolate from their conversation and they would respond with whether or not I was correct. If I was wrong, I would try to repeat back the words that I didn't understand and they would explain them in context. By the time Friday came around, I had enough study under my belt that it became easier and easier to not only understand them, but also start speaking more comfortably. If I messed up on a word or mixed up the grammar, they would gently correct me, I would repeat it in the correct form, and we would move on with the conversation. Before I knew it, I was able to understand 80 - 90% of what was happening in meetings with clients and could respond 60 - 70% of the time in Norwegian. I truly learned how to speak Norwegian at work and learned formal grammar in class. It was a mutually beneficial cycle that, had I only had one or the other, would not have worked. I'm not 100% fluent and often make grammatical mistakes, but (I've been told) I'm easily understandable and the mistakes I make are most often with the confusing points of grammar or with certain expressions, not the basics that make it impossible to figure out what I was trying to say.

Now, you might be thinking "Work is for work, it's unfair to distract everyone in order to teach someone the language." I totally agree, but it's also unfair to toss away someone's work skills when spending a relatively small amount of time assisting them in effectively communicating in the local language can have such a huge payoff in the long-run. Because my colleagues helped me with the language, I was able to start being sent out to client locations where I had the greatest competency of their project and a visit was warranted.

Before, they would send someone out to the client to speak with them, but that person would have to be on the phone with me so that I could explain what to do and provide reasons and points of negotiation to the client. In other words, two people had to be working on a project in that instance as opposed to one. "Robbing Peter to pay Paul" and all that jazz (since my Norwegian colleague who traveled in my stead had to come off of a project they were already working on). Ever been in a meeting where someone is on the phone and translating while other people speak and then you have to provide answers and they have to translate what you're saying? Yeah, that's time consuming and incurs extra costs. It's also impractical and offers yet another layer of possible misunderstanding (ever play "Telephone"?).

Merging the language learning formally between classrooms and work means that you maximize the time used and helps all involved. The teachers can provide more focused instruction and support the employer, the employer can more adequately augment the curriculum, and the employee learns at a faster pace with better understanding, which means less total time before they are useful in the language.

It's great to see that people are taking notice of the shortfalls in the current system and are trying to come up with ways to make it better. People want to work, to feel like what they do has value, and to provide for their families. Removing the barriers to work is crucial to continuing in a peaceful, diverse society and I think the NAV director has the right idea. I would love it if other people coming to Norway could have the assistance that I got when I arrived, codified into a formal process and backed by the state, it would make everyone's lives easier and help break down those social barriers.___

2016-01-09 10:22:10 (5 comments; 0 reshares; 8 +1s)Open 

[Wow...]

The same people tweeting under #wastehistime2016  and #wastehertime2016  are the same people that will be tweeting under #foreveralone  on Valentine's Day complaining about how they can't find a decent partner, right next to the people tweeting under #friendzone .

People can be especially shitty to one another in a time when they should be coming together and focusing on how to make the world a better place, one act of kindness at a time.

[Wow...]

The same people tweeting under #wastehistime2016  and #wastehertime2016  are the same people that will be tweeting under #foreveralone  on Valentine's Day complaining about how they can't find a decent partner, right next to the people tweeting under #friendzone .

People can be especially shitty to one another in a time when they should be coming together and focusing on how to make the world a better place, one act of kindness at a time.___

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2016-01-06 08:00:00 (1 comments; 0 reshares; 12 +1s)Open 

Winter finally decided to show up >.>

Winter finally decided to show up >.>___

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2016-01-04 16:42:11 (0 comments; 0 reshares; 2 +1s)Open 

A tale of violence, struggle, and friendship.

A tale of violence, struggle, and friendship.___

2016-01-04 15:30:24 (0 comments; 0 reshares; 9 +1s)Open 

[Things my daughters say]

On their tastes in boys

Eldest: "I like my men tall, blonde, and gorgeous."
Youngest: "I like mine short, smart, and adorable."

[Things my daughters say]

On their tastes in boys

Eldest: "I like my men tall, blonde, and gorgeous."
Youngest: "I like mine short, smart, and adorable."___

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2015-12-30 20:03:01 (2 comments; 1 reshares; 12 +1s)Open 

The world is a lesser and darker place with this loss. Ian will be sorely missed.

The world is a lesser and darker place with this loss. Ian will be sorely missed.___

2015-12-27 14:48:34 (1 comments; 0 reshares; 6 +1s)Open 

I just finished watching Spectre. As a long-time 007 fan I have this to say: I am disappointed.


Spoiler Alert!


Writers and directors, I have a few words for you: The viewing public deserves a better class of villain. What makes the hero worth watching is directly linked to the quality of the villain.  Why did anyone care about Clarice Starling and what she was doing? Hannibal Lecter.  What makes Batman so entertaining? The sheer quality of the menagerie of villains he faces (namely, The Joker, arguably one of the best villains of all time). Hell, as campy and unbelievable as Superman stories tend to be, at least he's got the likes of Lex Luthor, a "regular" human using namely his wits to contend with the hero-god that seeks to thwart him.

Christoph Waltz is a really good actor. I can separate his acting skill from the character and scripth... more »

I just finished watching Spectre. As a long-time 007 fan I have this to say: I am disappointed.


Spoiler Alert!


Writers and directors, I have a few words for you: The viewing public deserves a better class of villain. What makes the hero worth watching is directly linked to the quality of the villain.  Why did anyone care about Clarice Starling and what she was doing? Hannibal Lecter.  What makes Batman so entertaining? The sheer quality of the menagerie of villains he faces (namely, The Joker, arguably one of the best villains of all time). Hell, as campy and unbelievable as Superman stories tend to be, at least he's got the likes of Lex Luthor, a "regular" human using namely his wits to contend with the hero-god that seeks to thwart him.

Christoph Waltz is a really good actor. I can separate his acting skill from the character and script he was handed and there was no problem with his acting. The problem was the story. Ernst Stavro Blofeld is a character who has classically been motivated by greed which fuels his desire for world domination. He only deals with 007 when Bond gets close to throwing a wrench into his plans, at which point he (as a credit to his genius) attempts to come up with a plan to thwart Bond into walking himself into a trap. Because he can. There's nothing personal there (until later on as he dips into madness).

The Blofeld of Spectre? "Daddy issues." That's his motivation. Literally a case of "Daddy paid more attention to him than me" (nevermind that it was due to an adoption after Bond's parents died) That's why, according to the story, Blofeld has been trying to ruin Bond's life with decades of planning? Really? I mean, I get making the attempt at changing a well-known villain's back-story to keep up with the times, but jeebus there are infinitely superior arcs out there that wouldn't have stomped all over the spirit of the character.

Then we get into the other waste of screen time and talent: Monica Bellucci's character. Her voice and likeness were used for more TV-spot time than in the movie.  She literally served no purpose other than a confusing interrogation/sex scene that wasn't even needed for Bond to get the location of a meeting.  Why even introduce the character?

I'm pretty sure Cinema-Sins will cover all of the plot-holes better than I can at this point. I can forgive those, it's not like all of the movies that came before Spectre were that much better about plots, but crap when I can make a positive statement about Quantum of Solace over Spectre (that villain was actually interesting, flexed some mental muscle, and had a pretty great game of "cups" for Bond to figure out), then there's a problem.

I should've just spent the last 2.5 hours watching the snow fall outside of my window.___

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2015-12-26 18:45:32 (0 comments; 0 reshares; 8 +1s)Open 

[A bit of a milestone]

Sometimes you just need to build a mini-framework that allows you to easily draw multi-line text inside of a box that scrolls up (or down) the screen.

What's neat here is what's driving what is seen. The box dynamically changes shape based on the width of the longest line of text as well as total height of text while still remaining a separate entity drawn behind the text.

Basically, the box and the text are drawn separately (imagine two pieces of paper stacked on top of each other) and move in tandem up (or down) the screen. The way I have it setup, you just have to call the entrypoint with the LUA table containing your text, the current context, and which direction you want the text to move; the framework takes care of the rest and it does it pretty quickly too.

Now I need to work on the initial splashscreen, the game menu,... more »

[A bit of a milestone]

Sometimes you just need to build a mini-framework that allows you to easily draw multi-line text inside of a box that scrolls up (or down) the screen.

What's neat here is what's driving what is seen. The box dynamically changes shape based on the width of the longest line of text as well as total height of text while still remaining a separate entity drawn behind the text.

Basically, the box and the text are drawn separately (imagine two pieces of paper stacked on top of each other) and move in tandem up (or down) the screen. The way I have it setup, you just have to call the entrypoint with the LUA table containing your text, the current context, and which direction you want the text to move; the framework takes care of the rest and it does it pretty quickly too.

Now I need to work on the initial splashscreen, the game menu, the loading screens, and the saving system. Once those are done, I'll make a promotional video and upload everything to Steam Greenlight. My goal was to have all of that stuff done by last night, but I needed to take a break, play videogames with the wife and kids, and otherwise actually enjoy the holidays.

:)___

2015-12-23 15:31:24 (4 comments; 0 reshares; 14 +1s)Open 

My residency renewal approval letter came in the mail today! I continue to be a legal Norwegian resident. Now I just have to wait for my new residency card to arrive :)

My residency renewal approval letter came in the mail today! I continue to be a legal Norwegian resident. Now I just have to wait for my new residency card to arrive :)___

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2015-12-23 06:33:31 (0 comments; 0 reshares; 11 +1s)Open 

14 years of marriage, 16 years together overall. Yeah, she's put up with me for that long.

She really is a goddess :)

Today marks the 14th year of being married to my handsome, loving and all around awesome husband, +Brian Tomlinson . Thank you for sharing your life with me. We have had quite an adventure and I am exciting for many more!___14 years of marriage, 16 years together overall. Yeah, she's put up with me for that long.

She really is a goddess :)

2015-12-20 22:27:24 (1 comments; 0 reshares; 7 +1s)Open 

UI is almost done, now I just need to get crackin' on the save-game features (independent of Steam Cloud, for now) and settings menu before moving back onto adding more levels.

The physics and music glitches are fixed as well.

This is going to be a good week, the goal being to have a submission for Steam Greenlight by Christmas :)

UI is almost done, now I just need to get crackin' on the save-game features (independent of Steam Cloud, for now) and settings menu before moving back onto adding more levels.

The physics and music glitches are fixed as well.

This is going to be a good week, the goal being to have a submission for Steam Greenlight by Christmas :)___

2015-12-17 22:13:16 (1 comments; 1 reshares; 7 +1s)Open 

[Things are shaping up]

I need 4 volunteers. Here are the requirements:

2 Linux users
2 Windows users

These users should be comfortable unzipping an archive and running an executable. Their systems should meet at least the minimum requirements for Steam. They should know how to gather system information (hardware specs) on their chosen Operating System. They should be comfortable picking gameplay apart via detailed messages conveying the behavior they experienced versus the behavior they expected.

Most importantly: They should want to test a frustrating game, where they play as a marble trying to collect flaming coins in a quest to the top of the level, that will be submitted to Steam Greenlight. This game is incomplete, it has bugs (random phantom physics and mixed up music tracks are the two most obvious ones, I'm working on those).
... more »

[Things are shaping up]

I need 4 volunteers. Here are the requirements:

2 Linux users
2 Windows users

These users should be comfortable unzipping an archive and running an executable. Their systems should meet at least the minimum requirements for Steam. They should know how to gather system information (hardware specs) on their chosen Operating System. They should be comfortable picking gameplay apart via detailed messages conveying the behavior they experienced versus the behavior they expected.

Most importantly: They should want to test a frustrating game, where they play as a marble trying to collect flaming coins in a quest to the top of the level, that will be submitted to Steam Greenlight. This game is incomplete, it has bugs (random phantom physics and mixed up music tracks are the two most obvious ones, I'm working on those).

These volunteer testers will, once the game is completed, receive two free Steam keys for the game, or (if it doesn't make it through the Greenlight process) a free copy of the game (without Steam or DRM requirements). They will also have their names credited in the game's credits as "Private Alpha Testers".

If you're interested, please send me an email: darthlukan@gmail.com containing your timezone and system specs. If you are selected, I will respond with a hearty "Thank you!" and a link to where you can download the current unfinished, most-likely buggy version of the game.

Thank you in advance to anyone showing interest :)


EDIT: Please note, this is my first attempt at a video game, hence the request and the free offer once it's either published to Steam and/or ready for public release.___

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2015-12-16 21:00:51 (0 comments; 0 reshares; 3 +1s)Open 

[Things my daughters say]

On common sense

Eldest daughter (ED): "Dad, I don't have common sense.

Me: Opens up the link below (Florida Man on Twitter)

Me: Starts reading tweets aloud, as questions to ED

ED: "Okay, I have common sense."

Me: Mission accomplished

[Things my daughters say]

On common sense

Eldest daughter (ED): "Dad, I don't have common sense.

Me: Opens up the link below (Florida Man on Twitter)

Me: Starts reading tweets aloud, as questions to ED

ED: "Okay, I have common sense."

Me: Mission accomplished___

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2015-12-14 20:40:36 (1 comments; 1 reshares; 7 +1s)Open 

Yes please!

Yes please!___

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2015-12-12 14:14:42 (3 comments; 0 reshares; 6 +1s)Open 

#winning  

That is all.

Florida atheists win the ‘war on Christmas’
A rainbow-colored pole with a disco ball on top has been cleared for display this holiday season in the Florida state Capitol rotunda. As a legal Pastafarian minister, and all around funny guy, I find this FUCKING-HILARIOUS.

The Florida Capitol rotunda this Christmas season will be home to a Gay Pride Festivus pole made from beer cans, a 9-foot-tall menorah and maybe even a homage to the Flying Spaghetti Monster. “This display will communicate and represent the belief systems of atheists, agnostics, secular humanists, and other irreligious citizens of the state of Florida,” the application for the Flying Spaghetti Monster display says. It is “intended to inspire a sense of community and belonging for all those who view it.”

“Let this saga be a lesson to government officials who want to promote religion in public buildings. It’s just not worth the trouble,” the group wrote. “There are plenty of private spaces where religious symbols can be displayed. Government buildings should focus on government business – and that should never include promoting religion.”

src: http://goo.gl/dChKMI
src: http://goo.gl/esK5k4___ #winning  

That is all.

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2015-12-12 13:34:26 (0 comments; 0 reshares; 6 +1s)Open 

I like this look, I think I'll keep it. Just need to adjust the lighting of some of these levels so that the coins aren't so hard to see in corners.

I like this look, I think I'll keep it. Just need to adjust the lighting of some of these levels so that the coins aren't so hard to see in corners.___

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2015-12-12 11:27:48 (0 comments; 0 reshares; 7 +1s)Open 

Today is "Texturing Day", where all of my models and entities get facelifts.  This isn't even their final form.... >.>

Today is "Texturing Day", where all of my models and entities get facelifts.  This isn't even their final form.... >.>___

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2015-12-08 22:32:10 (2 comments; 0 reshares; 5 +1s)Open 

Shots fired

Shots fired___

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2015-12-08 08:00:00 (2 comments; 0 reshares; 3 +1s)Open 

[Important!]

If you're a US citizen living abroad, pay attention and for goodness sake, keep your taxes up-to-date!

Thankfully my family's tax situation was sorted out this year (my last tax preparer didn't file a crucial form for the last two years) so we won't be penalized under this new law (once it takes effect).

[Important!]

If you're a US citizen living abroad, pay attention and for goodness sake, keep your taxes up-to-date!

Thankfully my family's tax situation was sorted out this year (my last tax preparer didn't file a crucial form for the last two years) so we won't be penalized under this new law (once it takes effect).___

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2015-12-06 22:12:19 (1 comments; 0 reshares; 8 +1s)Open 

I have 5 levels for my "Jump!" project completed, including the tutorial level. Before I go making more levels, I'm going to work on the HUD, some physics improvements, non-placeholder texturing, and Steam Achievements.  Thanks to the three people who have helped test the first few levels and provided feedback (you know who you are), it's very much appreciated.

The last couple of hours I've taken a small break to actually play a game in my library and done a lot of reading on Steam Greenlight. The process for Greenlight is conceptually simple: Pay $100 (which gets donated to a charity), upload a video and some screenshots, write a decent description, and spam everyone you know to try and get enough "Yes" votes for Valve to notice (just kidding about the spam).

The only question I need to really have answered is one that only I can answer: Should I start... more »

I have 5 levels for my "Jump!" project completed, including the tutorial level. Before I go making more levels, I'm going to work on the HUD, some physics improvements, non-placeholder texturing, and Steam Achievements.  Thanks to the three people who have helped test the first few levels and provided feedback (you know who you are), it's very much appreciated.

The last couple of hours I've taken a small break to actually play a game in my library and done a lot of reading on Steam Greenlight. The process for Greenlight is conceptually simple: Pay $100 (which gets donated to a charity), upload a video and some screenshots, write a decent description, and spam everyone you know to try and get enough "Yes" votes for Valve to notice (just kidding about the spam).

The only question I need to really have answered is one that only I can answer: Should I start a company or some legal entity to release the game under, or should I do it all under my personal account ("True Indie" style)?  I think I have plenty of time to consider the pros and cons of both approaches before an answer to that last one needs to happen, considering neither project is ready for a Greenlight presentation (but at least one has a name!).

These are exciting times :)

The image below is a screenshot of the work in progress that is "Jump!", probably the first title I'll attempt to get Greenlit (the FPS requires significantly more development before it's even a demo, not to mention a name >.> ).___

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2015-12-05 20:35:58 (1 comments; 0 reshares; 4 +1s)Open 

Like I was saying, you can quickly prototype ideas with +Leadwerks :)

As soon as +Lynea Tomlinson saw the first level she said "I want to play that!" Looks like I am definitely going to add levels (and fix the "Flappy Bird" flying issue).

:)

Like I was saying, you can quickly prototype ideas with +Leadwerks :)

As soon as +Lynea Tomlinson saw the first level she said "I want to play that!" Looks like I am definitely going to add levels (and fix the "Flappy Bird" flying issue).

:)___

2015-12-05 13:37:41 (0 comments; 0 reshares; 3 +1s)Open 

I had a great idea for a game while thinking of how to do certain things in my current FPS project. Thanks to how easy it is to create environments in +Leadwerks I was able to slap together a quick prototype of the idea and now, not only do I have the answer to my initial question, I've also got a functioning prototype for another game project to work on.

Things are about to get interesting :)

I had a great idea for a game while thinking of how to do certain things in my current FPS project. Thanks to how easy it is to create environments in +Leadwerks I was able to slap together a quick prototype of the idea and now, not only do I have the answer to my initial question, I've also got a functioning prototype for another game project to work on.

Things are about to get interesting :)___

2015-12-05 11:55:29 (1 comments; 0 reshares; 2 +1s)Open 

I went through the process for my domains last night. Even without a working Nginx plugin it was really easy and took about five minutes per domain, and only because I use Nginx and had to manually add server blocks to the config.

If you have your own website and don't already have an SSL cert, Let's Encrypt makes it easy.

I went through the process for my domains last night. Even without a working Nginx plugin it was really easy and took about five minutes per domain, and only because I use Nginx and had to manually add server blocks to the config.

If you have your own website and don't already have an SSL cert, Let's Encrypt makes it easy.___

2015-12-03 17:33:41 (0 comments; 0 reshares; 7 +1s)Open 

I have so much more respect for game UI designers than before I started developing my own game.  I'm finding it akin to dealing with CSS issues: Pain in the ass while debugging, facepalm when you find the culprit...

To every game dev whose UI I ever complained about, I am deeply sorry. I had no idea.

I have so much more respect for game UI designers than before I started developing my own game.  I'm finding it akin to dealing with CSS issues: Pain in the ass while debugging, facepalm when you find the culprit...

To every game dev whose UI I ever complained about, I am deeply sorry. I had no idea.___

2015-12-02 19:43:20 (1 comments; 0 reshares; 5 +1s)Open 

At some point you have to take time out from developing your game to play both it and other games. Unsurprisingly, you find a lot of issues, examples of what not to do, and examples of what might work that way.

In other words: I'm going to take a break and play some games now :P

At some point you have to take time out from developing your game to play both it and other games. Unsurprisingly, you find a lot of issues, examples of what not to do, and examples of what might work that way.

In other words: I'm going to take a break and play some games now :P___

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2015-12-02 18:15:42 (0 comments; 0 reshares; 6 +1s)Open 

Health text that changes based on health level? Check.

Now to go make some icons and bars :)

Health text that changes based on health level? Check.

Now to go make some icons and bars :)___

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2015-12-01 21:16:53 (0 comments; 0 reshares; 8 +1s)Open 

I'm getting into a much better overall workflow, which means that I'm able to produce at a faster pace.  This map is almost complete. I do need to add in the story items for the map and take care of a few performance issues (physics related, my own lack of knowledge) that are resulting in framerates tanking at certain points.

Once I'm done with that stuff, I'll get cracking on a UI and menu system, translating the bits that make sense to C++, and figuring out a basic soundtrack.

Thankfully, for sound, there's this great artist at http://soundimage.org/, Eric Matyas, who has released a ton of royalty free tracks in many different themes specifically for use in games.

After all of that, then I'll be ready to get on with the second map (level) and so on until I have something worth demoing, possibly even on Steam's Greenlight :)

I'm getting into a much better overall workflow, which means that I'm able to produce at a faster pace.  This map is almost complete. I do need to add in the story items for the map and take care of a few performance issues (physics related, my own lack of knowledge) that are resulting in framerates tanking at certain points.

Once I'm done with that stuff, I'll get cracking on a UI and menu system, translating the bits that make sense to C++, and figuring out a basic soundtrack.

Thankfully, for sound, there's this great artist at http://soundimage.org/, Eric Matyas, who has released a ton of royalty free tracks in many different themes specifically for use in games.

After all of that, then I'll be ready to get on with the second map (level) and so on until I have something worth demoing, possibly even on Steam's Greenlight :)___

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2015-11-29 18:40:35 (0 comments; 0 reshares; 5 +1s)Open 

[More progress]

There are still some tweaks that need to be made and I need to add in
the actual story objects, but I'm pretty happy with the way this is turning out so far.

I'm not sure why it's stuttering in the video, the actual test was super smooth, but that's an issue for another day. Merv and his buddy didn't get me this time, that's what's important.

Next steps include building the structure of the next building in the intro, fixing some physics issues, adding story items (clues), and making a nicer UI.

#Leadwerks  

[More progress]

There are still some tweaks that need to be made and I need to add in
the actual story objects, but I'm pretty happy with the way this is turning out so far.

I'm not sure why it's stuttering in the video, the actual test was super smooth, but that's an issue for another day. Merv and his buddy didn't get me this time, that's what's important.

Next steps include building the structure of the next building in the intro, fixing some physics issues, adding story items (clues), and making a nicer UI.

#Leadwerks  ___

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2015-11-29 00:00:23 (0 comments; 0 reshares; 8 +1s)Open 

[Progress]

I've got the first bit mostly the way I want it. I think now Merv and his friend are a bit too excited to see me, I'll have to do something about that.  There are some details that need to get sorted out, but for the most part, I think I'm ready to start filling out the building and making some custom light fixtures so that you can tell it was a grocery store at some point.  Once that's done, part 1 of Level 1 will be structurally complete, then I can move onto the next part of Level 1, "The catalyst" of the intro story :)

There isn't much in the way of UI right now, just a text-based HUD, that and the dialogue will come much later. I want to make sure that the environment behavior is canonically correct before dealing with HUD design and all of the quirks that come with it.

[Progress]

I've got the first bit mostly the way I want it. I think now Merv and his friend are a bit too excited to see me, I'll have to do something about that.  There are some details that need to get sorted out, but for the most part, I think I'm ready to start filling out the building and making some custom light fixtures so that you can tell it was a grocery store at some point.  Once that's done, part 1 of Level 1 will be structurally complete, then I can move onto the next part of Level 1, "The catalyst" of the intro story :)

There isn't much in the way of UI right now, just a text-based HUD, that and the dialogue will come much later. I want to make sure that the environment behavior is canonically correct before dealing with HUD design and all of the quirks that come with it.___

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2015-11-28 20:28:08 (0 comments; 0 reshares; 5 +1s)Open 

Level design is an interesting thing. On the one hand, you have this grand vision of capturing the essence of the story you're trying to tell, and on the other you have to account for humans (players) needing a guiding hand so that they hit all of the necessary spots to discover that story. In this case, it's the first level, it has to draw the player in so that they feel the need to keep discovering things, else they'll just exit the game and rant on reddit about how horrible it is.

I did manage to get a basic text HUD up. I'll prettify it when I get to that step in my process (icons, UI Layouts, fonts, etc), for now, it gets the job done and updates appropriately.

For now, here's what I have: A slightly ominous dilapidated building with doors blocked from the inside, a gun laying in a parking lot in front of a truck that has seen better days, a pile of junk to... more »

Level design is an interesting thing. On the one hand, you have this grand vision of capturing the essence of the story you're trying to tell, and on the other you have to account for humans (players) needing a guiding hand so that they hit all of the necessary spots to discover that story. In this case, it's the first level, it has to draw the player in so that they feel the need to keep discovering things, else they'll just exit the game and rant on reddit about how horrible it is.

I did manage to get a basic text HUD up. I'll prettify it when I get to that step in my process (icons, UI Layouts, fonts, etc), for now, it gets the job done and updates appropriately.

For now, here's what I have: A slightly ominous dilapidated building with doors blocked from the inside, a gun laying in a parking lot in front of a truck that has seen better days, a pile of junk to impede your path inside, and a zombie that is not nearly as aggressive as he should be.  I shall call him "Merv."

Once I have Merv's aggression issues (or lack thereof) fixed, I'll fill out the interior of the building, set Merv's navpoints (maybe he'll get a friend), and then begin the process of making the "clue objects" (those things that provide the player with motive to continue).___

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2015-11-28 10:01:12 (2 comments; 0 reshares; 7 +1s)Open 

A few points:

1. How the hell is he still alive? If he weren't white he'd have been dead before SWAT could arrive.

2. I'm calling it now, Christian Terrorist. Tomorrow FOX "News" will be defending this asshole's "Deeply held religious beliefs" and CNN will refer to him as "the disturbed gunman" who "was always seen at church and referred to as 'kind' by members of his congregation, who are shocked..."

3. Gun Control won't 100% guarantee that incidents like this won't happen (because if a criminal wants a gun, there are ways to get a gun), but I'm pretty sure a decent sized dent would be made in the occurrences.

But no, let’s worry about the refugees.

You know, it’s funny: when a domestic terrorist is a white guy, he gets arrested alive. When a guy selling loose cigarettes is black, he gets executed on the street like a fucking animal. What’s up with that?

http://www.nytimes.com/2015/11/28/us/colorado-planned-parenthood-shooting.html___A few points:

1. How the hell is he still alive? If he weren't white he'd have been dead before SWAT could arrive.

2. I'm calling it now, Christian Terrorist. Tomorrow FOX "News" will be defending this asshole's "Deeply held religious beliefs" and CNN will refer to him as "the disturbed gunman" who "was always seen at church and referred to as 'kind' by members of his congregation, who are shocked..."

3. Gun Control won't 100% guarantee that incidents like this won't happen (because if a criminal wants a gun, there are ways to get a gun), but I'm pretty sure a decent sized dent would be made in the occurrences.

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2015-11-26 15:28:48 (17 comments; 1 reshares; 6 +1s)Open 

Am I saying that Arch (or any distro) hasn't been backdoored somehow? No, it's in the realm of possibilites. I am saying that I find the fact that someone is alluding to a backdoor because they found a "magic cookie" highly suspect, being as how X has had the magic cookie auth as an option for quite some time.

So far, what I see in that screenshot is a user that tried to cd to the X11 directory from /tmp after seeing that there is no X11 dir in /tmp, and then tried to read a file containing the encoded data used to authenticate an X connection.

In other words, no proof, no hysteria.

I'm just going to leave this here:

https://en.wikipedia.org/wiki/X_Window_authorization

Confirmed that ARCH LINUX IS BACK DOORED___Am I saying that Arch (or any distro) hasn't been backdoored somehow? No, it's in the realm of possibilites. I am saying that I find the fact that someone is alluding to a backdoor because they found a "magic cookie" highly suspect, being as how X has had the magic cookie auth as an option for quite some time.

So far, what I see in that screenshot is a user that tried to cd to the X11 directory from /tmp after seeing that there is no X11 dir in /tmp, and then tried to read a file containing the encoded data used to authenticate an X connection.

In other words, no proof, no hysteria.

I'm just going to leave this here:

https://en.wikipedia.org/wiki/X_Window_authorization

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2015-11-25 21:22:07 (3 comments; 0 reshares; 4 +1s)Open 

First steps.

That large empty area will hold a fast-food restaurant soon. What will the player find in there?

Hint: Not diabeetus.

First steps.

That large empty area will hold a fast-food restaurant soon. What will the player find in there?

Hint: Not diabeetus.___

2015-11-25 19:29:43 (0 comments; 0 reshares; 3 +1s)Open 

I've learned enough to be dangerous. That means it's time to take a very short, simple story and turn it into a playable level. The goal is that the story takes no more than ten minutes to play through, this is to keep the scope small so that I don't end up following Alice down the rabbit hole. If I come up with any bright ideas while doing this, I'll write them down and save them for later, this is only a proof-of-concept for me anyways.

Thankfully, the DLC for +Leadwerks Game Engine is full of enough assets that I don't have to worry much about the artwork portion and can focus solely on development.

Screenshots will follow at various points of progress :)

I've learned enough to be dangerous. That means it's time to take a very short, simple story and turn it into a playable level. The goal is that the story takes no more than ten minutes to play through, this is to keep the scope small so that I don't end up following Alice down the rabbit hole. If I come up with any bright ideas while doing this, I'll write them down and save them for later, this is only a proof-of-concept for me anyways.

Thankfully, the DLC for +Leadwerks Game Engine is full of enough assets that I don't have to worry much about the artwork portion and can focus solely on development.

Screenshots will follow at various points of progress :)___

posted image

2015-11-25 16:30:41 (10 comments; 0 reshares; 4 +1s)Open 

Definitely worth a read.

I'm still processing all of the information presented in the article, but when I finished reading it the first time, my initial response was "Wow!"

___Definitely worth a read.

I'm still processing all of the information presented in the article, but when I finished reading it the first time, my initial response was "Wow!"

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2015-11-24 21:29:21 (1 comments; 0 reshares; 4 +1s)Open 

Saving for later. This should help with generating character models until I learn to use Blender properly.

Saving for later. This should help with generating character models until I learn to use Blender properly.___

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