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Shared Circles including Georg Zoeller

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The Google+ Collections of Georg Zoeller

113774668712565777292 has no public Google+ Collections yet.

Activity

Average numbers for the latest posts (max. 50 posts, posted within the last 4 weeks)

0
comments per post
0
reshares per post
1
+1's per post

154
characters per posting

Top posts in the last 50 posts

Most comments: 9

posted image

2011-10-13 08:16:47 (9 comments, 0 reshares, 7 +1s)Open 

Also, some pictures from the GDC Online talk I gave today.

Slideshow: http://www.flickr.com/photos/officialgdc/show/with/6238084779

Most reshares: 1

posted image

2011-10-13 08:14:30 (4 comments, 1 reshares, 10 +1s)Open 

Just posted my GDC Online 2011 talk slides.

http://gdc.gulbsoft.org

Most plusones: 10

posted image

2011-10-13 08:14:30 (4 comments, 1 reshares, 10 +1s)Open 

Just posted my GDC Online 2011 talk slides.

http://gdc.gulbsoft.org

Latest 50 posts

posted image

2015-08-25 01:48:53 (0 comments, 0 reshares, 1 +1s)Open 

Care about the oceans? Here is your chance to make a difference!

http://www.project-hermes.com/

Care about the oceans? Here is your chance to make a difference!

http://www.project-hermes.com/___

posted image

2011-10-31 04:22:06 (3 comments, 0 reshares, 6 +1s)Open 

First day in almost 6 months I found some time to spend on my little side project. Working on allowing full screen mode - that's almost 60 tiles (32x32) across on a 1920x1200 screen.

That poses some interesting problems as awareness range for the player needs to be static between all clients to be fair. Probably will end up dynamically scaling the size of tiles between 16x16 (original) on small resolutions and 64x64 on large widescreen monitors. Sadly, this means some fundamental rewrites, which will have to wait until after the SWTOR launch push ;)

First day in almost 6 months I found some time to spend on my little side project. Working on allowing full screen mode - that's almost 60 tiles (32x32) across on a 1920x1200 screen.

That poses some interesting problems as awareness range for the player needs to be static between all clients to be fair. Probably will end up dynamically scaling the size of tiles between 16x16 (original) on small resolutions and 64x64 on large widescreen monitors. Sadly, this means some fundamental rewrites, which will have to wait until after the SWTOR launch push ;)___

posted image

2011-10-13 08:16:47 (9 comments, 0 reshares, 7 +1s)Open 

Also, some pictures from the GDC Online talk I gave today.

Slideshow: http://www.flickr.com/photos/officialgdc/show/with/6238084779

Also, some pictures from the GDC Online talk I gave today.

Slideshow: http://www.flickr.com/photos/officialgdc/show/with/6238084779___

posted image

2011-10-13 08:14:30 (4 comments, 1 reshares, 10 +1s)Open 

Just posted my GDC Online 2011 talk slides.

http://gdc.gulbsoft.org

Just posted my GDC Online 2011 talk slides.

http://gdc.gulbsoft.org___

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