
David Jacobs
Meta-minded diagonal thinker. Former fetus prodigy.
Occupation: Software Engineer
Location: St. Louis, MO
His ProfilesRankThis is the rank of 'David Jacobs' out of all Google+ Profiles.: 10,623 (GenderRankFor the gender 'Men'.: 6,121)
His ProfilesRankThis is the rank of 'David Jacobs' out of all Google+ Profiles. in United States: 3,060 (GenderRankFor the gender 'Men'.: 2,005)
His CircleRankThis is the rank of 'David Jacobs' out of all indexed profiles and pages at CircleCount.com.: 15,530
Followers: 7,202
Following: 858
Cream of the Crop: 02/07/2012
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David Jacobs has been shared in 53 public circles
Latest postings

2012-09-25 05:25:19 (2 comments, 0 reshares, 8 +1s)
Photos from Strange Loop 2012
A few photo highlights from today.
Heil Hickey!
More will be added to this album tomorrow. (I still have a lot of unposted photos from last year, and a video of a conversation between Rich Hickey and Gerald Sussman. Relevant to anyone?)
#strangeloop

2012-09-23 22:03:30 (4 comments, 0 reshares, 6 +1s)
Strange Loop Conference 2012
Are you attending? Leave a comment here if you want to be included in a G+ shared circle of attendees.
Feel free to include your twitter account, conference profile, blog posts, session discussions, and anything else that may be of interest to other attendees.
Which talk are you most excited about?
#strangeloop #strangeloop2012

2012-09-15 18:01:44 (27 comments, 92 reshares, 209 +1s)
Augmented Touch - Disney Research
Disney Research has been producing some great demonstrations of new ideas and practical applications for tactile technologies. The featured video on Revel shows a framework for producing artificial sensations of texture, allowing ordinary objects or touch-screens to be augmented by software in a way that you can literally feel.
Physical World As A Software Interface
Another project, Touché, shows how ordinary surfaces can be turned into input devices, allowing us to re-imagine the physical world as a software interface - even our own bodies.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
Interactive Plants
Extending these ideas, Botanicus Interacticus is a technology for turning plants into user interfaces, using sophisticated processing of e... more »

2012-09-14 22:13:31 (7 comments, 15 reshares, 43 +1s)
Can we invest based on our favorite science fiction?
Yes! Come take a look at the article where I examine what investors can learn about the future from William Gibson’s Neuromancer!
#tech #technology #sciencefiction #scifi #scififriday #scififans #williamgibson #neuromancer #cyberpunk #cyberspace #matrix #augmentedreality #AR #VR #intc #intel #microsoft #msft #aapl #apple #google #GOOG #atvi #innovega #wow #worldofwarcraft #xbox360

2012-09-04 16:59:59 (33 comments, 42 reshares, 105 +1s)
Transhuman Week: exploring the frontiers of human enhancement
Wired UK is running a series of of articles this week exploring transhumanism. Here's the topic hub: http://www.wired.co.uk/topics/transhuman-week
Practical transhumanism: five living cyborgs
Implants, brain-computer interface, eyeball camera, USB finger:
http://www.wired.co.uk/news/archive/2012-09/04/cyborgs
Would you swap a healthy eye for a bionic one with additional functionality?
By +Luke Robert Mason (writer and speaker on augmented reality and posthuman possibilities):
http://www.wired.co.uk/news/archive/2012-09/04/seeing-beyond-human-transhumanism
#transhumanism #cyborg #humanityplus

2012-09-01 21:44:04 (16 comments, 28 reshares, 79 +1s)
Experiments in Wearable Interaction Design
Woven is a prototype of an "e-wearable platform" from interaction designer Patrick Kersten and game designer Christiaan Ribbens. There are some very interesting concepts here, using a combination of Arduino devices and sensors integrated into clothing.
See http://wearablegames.eu/platform/ for more details.
#WearableComputing #PervasiveGaming

2012-08-29 12:40:27 (14 comments, 42 reshares, 84 +1s)
Gamification for Life
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had an idea for how to get better. Drawing on her knowledge of scientific research on gaming, she created a healing game.
#TED #lifehack

2012-08-26 21:57:16 (14 comments, 20 reshares, 63 +1s)
SkyCube - Crowdsourcing a Satellite Mission
For a small pledge, you can fund a portion of the mission, send tweets from space, and take your own photos of Earth!
This is a very cool project, and could be a great way to get children excited about space science. It may even inspire larger crowdsourcing projects for space exploration.
"We are developing a nano-satellite, and mobile apps to go with it, as the focus for a global education and public outreach campaign. The satellite, called SkyCube, is a 10x10x10 cm "1U" CubeSat intended for launch as a secondary payload on a SpaceX Falcon 9 rocket in 2013. Orbiting more than 300 miles up, on a path highly inclined to the Earth's equator, SkyCube will pass over most of the world's inhabited regions."
#ScienceSunday #kickstarter #space

2012-08-19 20:39:18 (144 comments, 268 reshares, 765 +1s)
Encoding Data in DNA
"At theoretical maximum, one gram of single stranded genetic code can encode 455 exabytes of information. That's almost half a billion terabytes."
An Entire Book Written in DNA
"Researchers at Harvard encode information in DNA at a density on par with any other experimental storage method."
http://www.technologyreview.com/view/428922/an-entire-book-written-in-dna/
#ScienceSunday

2012-08-06 13:33:22 (13 comments, 15 reshares, 55 +1s)
The Future Of Virtual Reality
Michael Abrash, John Carmack, and Palmer Luckey, the team behind the Oculus Rift (http://goo.gl/HIJvk), discuss the past, present and future of virtual reality at QuakeCon.

2012-08-04 18:29:32 (104 comments, 119 reshares, 443 +1s)
Virtual Reality Kickstarter Project Raises Over $1,000,000 In 3 Days!
The Oculus Rift is huge leap forward in virtual reality headsets. This is the VR we've long been waiting for, with immersive field of view and low-latency head-tracking. Legendary game developer John Carmack has been closely involved in this project, and it has the backing of major game companies.
A $300 pledge gives early access to the developer kit, Doom 3 BFG re-designed for the device, and most importantly, an early prototype of the headset itself, to be delivered in December!
Technical specs of the Dev Kit (subject to change)
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms
