
Jan Haugland
Game developer, co-founder Turbo Tape Games. Occasionally obsessive amateur photographer.
Occupation: Game developer at Turbo Tape Games
His ProfilesRankThis is the rank of 'Jan Haugland' out of all Google+ Profiles.: 45,315 (GenderRankFor the gender 'Men'.: 28,611)
His ProfilesRankThis is the rank of 'Jan Haugland' out of all Google+ Profiles. in Norway: 125 (GenderRankFor the gender 'Men'.: 96)
His CircleRankThis is the rank of 'Jan Haugland' out of all indexed profiles and pages at CircleCount.com.: 53,889
Followers: 2,023
Following: 1,899
Added to CircleCount.com: 07/20/2011That's the date, where Jan Haugland has been indexed by CircleCount.com.
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Jan Haugland was in following circles
| Author | Followers | Date | Users in Circle | Comments | Reshares | +1 | Links |
|---|---|---|---|---|---|---|---|
| Helge Astad | 8,274 | 2012-05-07 08:27:06 | 500 | 63 | 25 | 31 | CC G+ |
| Helge Astad | 8,274 | 2012-04-10 22:40:48 | 441 | 13 | 14 | 13 | CC G+ |
| Helge Astad | 8,274 | 2012-03-21 23:39:07 | 238 | 11 | 15 | 15 | CC G+ |
| Helge Astad | 8,274 | 2012-03-19 14:14:07 | 222 | 44 | 16 | 17 | CC G+ |
| Carmelyne Thompson | 59,928 | 2012-02-23 21:29:24 | 501 | 23 | 15 | 23 | CC G+ |
| Janicke Vindenæs Karlsen | 17,999 | 2012-01-25 19:30:03 | 496 | 2 | 6 | 9 | CC G+ |
| 10000 PHOTOGRAPHERS | 33,275 | 2011-12-21 22:36:59 | 500 | 33 | 117 | 55 | CC G+ |
| Diego Lizarazo | 3,984 | 2011-09-27 13:41:20 | 247 | 8 | 1 | 2 | CC G+ |
Latest postings

2013-04-15 18:01:59 (2 comments, 0 reshares, 4 +1s)
Managed to take a photo of what seems to be a meteoroid at Ringebu during easter. By pure chance I had the camera in the right direction. It was taken at 00:56 the 31st of March, with a Nikon D3200. 20mm and 30/sec exposure at f/3.8.

2012-09-27 08:19:59 (0 comments, 1 reshares, 4 +1s)
Happy birthday +Google! In just seven years you're old enough to celebrate with a beer (just four years if you come to Norway).


2012-09-25 18:57:22 (0 comments, 0 reshares, 6 +1s)
Sharing some of my pictures from +Bergen Photowalk 2012 and the #HIRL at Nøsteboden.


2012-04-27 12:05:20 (0 comments, 0 reshares, 2 +1s)
I was at the Naval War: Artic Circle release party yesterday. A very well organized and fun party. Met lots of cool people and enjoyed myself.
This picture is from a demonstration of multiplayer battle in Naval War. Looked like good fun!

2012-04-02 16:10:45 (2 comments, 2 reshares, 3 +1s)
Our game Naval War: Arctic Circle is finally set for release on April 10. It's a great feeling to see the end (for now) after so many years of hard work.
Our friends at Flimmer helped us put together this action trailer composed entirely of actual gameplay footage, and the awesome music of Demonaz!

2012-03-07 18:17:36 (0 comments, 0 reshares, 0 +1s)
Aurora forecasts. Cool site.
http://helios.swpc.noaa.gov/ovation/#

2012-02-29 08:17:13 (0 comments, 0 reshares, 2 +1s)
Happy (y mod 4 == 0) && ((y mod 100 != 0) || (y mod 400 ==0)) day everybody!

2012-02-13 11:20:33 (0 comments, 0 reshares, 2 +1s)
Beautiful web pages and good design may tell customers that the content is shallow and uninteresting. If it is true, this is a challenge for designers!

2012-02-12 14:28:17 (2 comments, 0 reshares, 4 +1s)
There have been many attempts to visualize scale, from the tiny to the huge, but I think this is my favorite yet. Have fun moving seamlessly from the planck scale up to the size of the known universe, richly illustrated along the way.
Via +Ethan Siegel

2012-02-04 10:24:03 (9 comments, 1 reshares, 1 +1s)
I'm sorry, your programming license is permanently revoked.

2012-01-27 08:33:33 (0 comments, 3 reshares, 4 +1s)
Pretty much describes it...
(Day in the Life of a programmer)

2012-01-23 19:00:15 (1 comments, 0 reshares, 3 +1s)
Online free speech advocates - bless them - hits the Scottish Organic Producers Association. #sopa #pipa

2012-01-22 20:14:19 (0 comments, 0 reshares, 1 +1s)
Photos taken by +Jonathan Lundkvist at the +Paradox Interactive fan meeting last Friday. There was an overwhelming number of game fans there, great fun to talk to so many gamers.

2012-01-14 12:28:36 (1 comments, 0 reshares, 2 +1s)
Who would have thought that the rps guys would go overboard with naval puns? #gamedev


2012-01-12 19:12:42 (2 comments, 0 reshares, 5 +1s)
The picturesque narrow streets of Bergen are littered with no parking signs.
#photo #photography #bergen


2012-01-09 20:21:20 (2 comments, 0 reshares, 5 +1s)
A small village I photographed on the way to Mt Haukeli a long time ago. Played around with the focus a little bit afterwards. #photo #photography

2012-01-07 13:16:47 (1 comments, 0 reshares, 0 +1s)
I am working on an indie shooter/puzzle game called Gravity Run, which occupies a reasonable amount of my free time.
Working on a project in my spare time can both great and frustrating. On one hand it is a excellent way to get better at what I love doing (programming). On the other hand I have a girlfriend and three kids, so when I do get time to sit down with the project it is normally after 8pm.
When I sit down to work on my project that late in the evening my brain is usually fried. This results in any non-trivial problems taking a lot longer to get resolved than they should. A non-trivial problem might block my project for days because I don’t have the mental energy to solve it until some lucky evening.
If it was my day job, or my mind was fresh, things would go a lot faster. Anyone in a similar situation that has found a solution other than guzzling energy drinks?

